Every Pair of AR Glasses From Google Glass to 2026 — And What Changed

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I wrote up the history of VR headsets a while back, and there is one more field I want to follow: AR glasses.

If VR is about immersing you in another world, AR is about layering digital information onto this one. When Google Glass appeared in 2013, plenty of people expected a future where you simply put on a pair of glasses and information appeared in front of you.

More than a decade later, glasses you could actually wear as glasses were still not arriving. Too expensive, too heavy, too strange-looking — those walls held for a long time. As of 2026 they are finally starting to come down. Display glasses like the Xreal Air can be had for roughly $350–500, and AI-equipped sunglasses like the Ray-Ban Meta have arrived.

The conclusion: as of 2026, around $350 buys a pair of AR glasses you can genuinely use. This article lays out the main AR glasses from 2013 to 2026 as a timeline.
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An AR glasses timeline (2013–2026)

First, the main products in order. Prices are launch reference prices in dollars.

Year Product Price Type Notable for
2013 Google Glass Explorer Edition $1,500 Smart glasses Prism display, 640×360, about 36g
2016 Microsoft HoloLens 1 $3,000 Optical see-through Spatial mapping, gesture control, about 579g
2016 Snapchat Spectacles $130 Smart glasses Sunglasses with a camera, no AR display
2018 Magic Leap One $2,295 Optical see-through Spatial computing, about 316g (goggle section)
2019 Microsoft HoloLens 2 $3,500 Optical see-through Hand tracking, 52-degree field of view, about 566g
2019 Nreal Light (now Xreal Light) $499 Display glasses Lightweight AR glasses, about 88g
2019 Google Glass Enterprise Edition 2 $999 Smart glasses Enterprise-focused, Qualcomm XR1, about 51g
2021 Snap Spectacles AR Developer only Optical see-through Tied to Snapchat, about 134g
2022 Xreal Air $379 Display glasses USB-C, Micro-OLED screens, about 79g
2023 Xreal Air 2 Pro $449 Display glasses Electrochromic dimming, 46-degree FOV, about 75g
2023 Rokid Max $439 Display glasses Equivalent to a 215-inch screen, about 75g
2023 Meta Quest 3 (MR mode) $499 Video see-through Colour passthrough AR, about 515g
2024 Apple Vision Pro $3,499 Video see-through Spatial computing, Retina-quality passthrough, about 600–650g
2024 Meta Orion Prototype Optical see-through Holographic AR, 70-degree FOV, about 98g
2024 Xreal One $499 Display glasses Spatial display, in-house X1 chip, about 84g
2025 Ray-Ban Meta (2nd gen) from $379 Smart glasses Camera plus Meta AI, voice assistant, about 49g
2025–2026 Samsung XR / Google AR glasses TBD TBD Rumoured in development. Possibly a joint Android-based platform

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Looking down the timeline, two currents appear. One is “capable but expensive and heavy", aimed at enterprises and developers (HoloLens, Magic Leap, Vision Pro). The other is “strip the features, get it cheap and light", aimed at consumers (Xreal, Rokid, Ray-Ban Meta). From around 2022 the second has grown fast.

Sorting them: four types

Lumping everything called “AR glasses" together only causes confusion. By technical approach they fall into four broad types.

Type How it works Representative Price range Suits
Optical see-through Projects holograms onto a transparent lens HoloLens 2, Magic Leap, Meta Orion $2,000–3,500 Industrial AR, spatial design
Video see-through Composites CG onto camera footage Apple Vision Pro, Meta Quest 3 $499–3,499 Spatial computing, MR
Display glasses Projects a virtual screen in front of your eyes Xreal Air 2 Pro, Rokid Max $379–499 Watching video, portable monitor
Smart glasses Camera and AI assistant, display minimal or absent Ray-Ban Meta, Google Glass $130–999 Taking photos, AI voice assistant

Optical see-through

You see the real world directly, with holograms (3D objects) floating on top. This is closest to the ideal of AR, but for now the field of view is narrow (52 degrees on HoloLens 2) and holograms are hard to see in bright surroundings.

Meta reaching 70 degrees with the Orion prototype was a real step forward, at about 98g — a sixth of a HoloLens. As of April 2026 it is still not on general sale.

Video see-through

Cameras on the outside feed displays on the inside, with CG layered on top. The MR modes of the Vision Pro and Quest 3 work this way. Compared with optical see-through, CG sits more naturally against reality, and occlusion (CG hiding behind real objects) comes out convincingly.

The catch is that you are looking at the world through cameras, not directly. And weight remains a problem: the Vision Pro is about 600–650g, the Quest 3 about 515g.

Display glasses

Since 2022 this has been the most widespread form. They look like sunglasses, with a Micro-OLED virtual screen floating in front of you. One cable connects them to a phone, a PC or a Switch.

They cannot lay CG onto the space around you the way “real AR" does, but having the equivalent of a 130-inch screen wherever you are is genuinely useful. More and more people use them for video on planes and trains.

Smart glasses

Keep the display to a minimum (or drop it), and put in a camera and an AI assistant. The Ray-Ban Meta is the standard-bearer. It is closer to “sunglasses with AI" than to AR glasses, but it looks more like ordinary eyewear than anything else here. At about 49g it is essentially a pair of sunglasses.

You can ask Meta AI what you are looking at, and it will translate for you. Unglamorous — but this may be the closest thing to everyday AR available in 2026.

Generations of AR glasses

Dividing the history into generations makes the progress, and the problems, easier to see.

Generation Years Character Main problems Representative
1st 2013–2016 Experimental. Showed what AR could be Short battery (30 min–2 hrs), expensive, odd-looking Google Glass, HoloLens 1
2nd 2017–2020 Matured for enterprise. Deployed in factories and healthcare Far too expensive for consumers (over $2,000). Heavy (over 300g) Magic Leap One, HoloLens 2
3rd 2021–2023 Display glasses spread. Prices consumers could reach Screen display only, not true AR. Needs an external device Xreal Air / Air 2 Pro, Rokid Max
4th 2024–2026 AI integration plus spatial computing. Forms diversify The capable ones are costly and heavy; the light ones are limited Vision Pro, Ray-Ban Meta, Xreal One

Getting from the first generation to the third took about ten years. The step from third to fourth took one or two. The impression is that progress in AI is accelerating progress in AR glasses.

Experience versus price

Here I plot the main AR and MR devices on two axes: price, and an AR experience score.

How the score is worked out: field of view (3 points), comfort and weight (3 points), capability and spatial awareness (4 points), for 10 in total. I assigned these myself from published specifications and reviews. Treat them as a rough guide.

Scatter plot data

Product,Price ($),AR experience score (out of 10)
Google Glass (2013),1500,2.0
HoloLens 1 (2016),3000,4.0
Magic Leap One (2018),2295,4.5
HoloLens 2 (2019),3500,6.0
Nreal Light (2019),499,4.0
Google Glass EE2 (2019),999,2.5
Xreal Air (2022),379,5.5
Rokid Max (2023),439,5.0
Xreal Air 2 Pro (2023),449,6.5
Meta Quest 3 MR (2023),499,7.0
Xreal One (2024),499,7.0
Apple Vision Pro (2024),3499,9.0
Meta Orion (2024, prototype),10000,8.5
Ray-Ban Meta (2025),379,5.0

How to read it: price runs along the horizontal axis, the experience score up the vertical. The closer to the top left, the cheaper the good experience. The Xreal line and the Meta Quest 3 have improved value sharply since 2022. The Vision Pro scores highly but sits far out at $3,499, which makes plain that it is for people not counting the cost.

What stands out is the cluster of products scoring 5.0–7.0 in the $300–500 band. Being able to choose a genuinely usable pair of AR glasses for a few hundred dollars is a change that only arrived around 2022.

How they differ from VR headsets

“What is the difference between a VR headset and AR glasses?" comes up often. In 2026 the boundary is blurred, but here are the basics.

VR headset (e.g. Quest 3) AR glasses (e.g. Xreal Air 2 Pro)
Immersion High (vision fully covered) Low to moderate (you still see the room)
Field of view 90–120 degrees 30–70 degrees (varies)
Weight 400–650g 49–100g (display glasses)
Battery 1.5–3 hours (built in) External power, or 1–6 hours
Price $299–3,499 $130–3,499
Typical use Games, VRChat, fitness Video, navigation, work assistance
Use outside the home Difficult (you cannot see around you) Possible (you can)
Wearing for long periods Hard going (heavy, warm) Relatively easy (light, open)

The point is not that one is better. VR is strong on immersion, AR on blending with reality. MR devices that do both through colour passthrough, like the Quest 3 and Vision Pro, are increasing — but the weight problem remains.

For myself, in 2026 the practical split is: a VR headset for VRChat and games at home, AR glasses for watching video or using an AI assistant while out.

Recommendations as of April 2026

By use case. Prices are references as of April 2026.

Use Recommendation Reference price Note
Films and video Xreal Air 2 Pro about $330 Electrochromic dimming copes with bright rooms. One USB-C cable to a phone or PC. About 75g
Sunglasses with AI Ray-Ban Meta (2nd gen) about $300 Looks like ordinary sunglasses. Meta AI for translation, search and photos. About 49g
Spatial display Xreal One about $430 The in-house X1 chip pins the display in space (3DoF). An entry to spatial computing without a PC
MR (doubles as VR) Meta Quest 3 about $500 Does both colour-passthrough AR and VR. Plenty of content
Spatial computing, top end Apple Vision Pro about $3,300 The experience is overwhelming, and so is the price. Buying one personally takes some resolve
What I took from the research: for a first pair, the Xreal Air 2 Pro looks the best balanced. For a few hundred dollars, watching a film on the equivalent of a 130-inch screen on a train or a plane is something users repeatedly describe as hard to go back from. If you want proper AR, waiting for the next generation after late 2026 is also reasonable.

Where this goes next (2026–2028)

Finally, the next two or three years.

Shapes approaching ordinary glasses

Meta’s Orion prototype reached 70 degrees at about 98g. If that reaches production, AR glasses in the 50–60g range that look close to normal eyewear could appear in 2027–2028.

Rumours continue that Google and Samsung are jointly building an Android-based XR platform. Combined with Qualcomm’s next XR chips, the foundation for light, capable AR glasses would be in place.

AI integration accelerating

What the Ray-Ban Meta demonstrated is that AI can be enough on its own, without an AR display. Show the camera something and ask what it is; have a foreign sign translated as you look at it; get directions read out. Experiences like these depend less on display resolution than on how capable the AI model is.

By 2026, multimodal models are genuinely practical. Put one inside a pair of glasses and “a life where you never take out your phone" starts to look plausible.

The VR/AR boundary dissolving into MR

As the Quest 3 and Vision Pro already show, the split between VR-only and AR-only devices is fading. The industry’s broad direction is convergence on MR devices that switch smoothly between full immersion and overlaid reality.

The obstacle is weight. VR-grade immersion needs a wide field of view and high-resolution displays, and that means mass. Getting down to AR-glasses weight means cutting features. How that trade is solved technically is the question of the next few years.

A closer look: what field of view means

FOV = 2 x arctan((effective waveguide diameter / 2) / distance to the eye)

For example, a lens with a 30mm effective diameter sitting 20mm from the eye gives FOV = 2 x arctan(15/20), about 73 degrees. Making the waveguide bigger or moving it closer widens the field — but adds weight, and runs into your eyelashes.

[kimono_bar title="Field of view compared" unit="deg" color="#1976d2″ highlight="6″ note="Human effective field of view is about 30 degrees; the perceptual threshold is above 90″]
Google Glass (2013)|15
HoloLens 1 (2016)|30
Magic Leap One (2018)|50
HoloLens 2 (2019)|52
Xreal Air 2 Pro (2023)|46
Meta Orion (2024)|70
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[kimono_heatmap title="The four types compared" note="As of April 2026″]
Type|Field of view|Weight|Image quality|Spatial AR|Price
Optical see-through|30-70 deg|98-579g|Good|Yes, spatial|Expensive
Video see-through|90-120 deg|515-650g|Excellent|Yes, spatial|$499-3499
Display glasses|around 46 deg|75-84g|Good|No, screen only|$379-499
Smart glasses|no display|49g|-|No|$299-379
[/kimono_heatmap]

In summary

From Google Glass in 2013 to now, AR glasses have thirteen years behind them.

  • 1st generation (2013–2016): experimental. Google Glass and HoloLens 1 showed the future but were not things ordinary people could use
  • 2nd generation (2017–2020): matured for enterprise. HoloLens 2 and Magic Leap reached factories and hospitals, but $2,000-plus was a wall
  • 3rd generation (2021–2023): display glasses spread. The Xreal Air put a “screen in sunglasses" at $379 and reached consumers for the first time
  • 4th generation (2024–2026): AI integration and spatial computing. The Vision Pro and Ray-Ban Meta marked out the two poles — maximum capability, and everyday wear

As the scatter shows, several products score 5.0–7.0 in the $300–500 band. The era of “a few hundred dollars buys usable AR glasses" only began two or three years ago.

My own sense is that the day AR glasses feel like simply swapping one pair of glasses for another is close. The immersion of a VR headset is not there yet — but as a way of using digital information as an extension of the real world, AR slots into daily life more easily.

It is an odd thing for a blog that has covered so much VR to say, but over the next few years AR may have the greater effect on everyday life.

If you want to go deeper
There is a separate write-up covering the history of VR headsets. Read both and you can take a view across the whole field before choosing.